#ifndef __CLI_PARSE__RENDER_H__
#define __CLI_PARSE__RENDER_H__

class e3dRenderContext;

namespace Underlight {
  class Level;
  class Room;
  class Sector;

  void  Draw (Level* level, e3dRenderContext* rc);

  //
  // Internal Use
  //
  void DrawLine    (int   room_id, int     line_id);
  void DrawSector  (int   room_id, int     sector_id);
  void DrawPicking (Room* room,    Sector* sector);
}

#endif /* __CLI_PARSE__RENDER_H__ */
